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Sammy's Strategies - Part 1

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Sammy's Strategies - Part 1

Post by The GodFather on Sun Oct 23, 2011 4:31 pm

First topic message reminder :

Water Team:

Kingdra: Dragon Dance, Rest, Waterfall, Outrage. Chesto Berry.
Suicune: Calm Mind, Rest, Sleep Talk, Surf. Leftovers.
Vaporeon: Protect, Wish, Toxic, Surf. Leftovers.
Gyarados: Dragon Dance, Bounce, Waterfall, Earthquake. Wacan Berry.
Feraligator: Dragon Dance, Rest, Waterfall, Earthquake. Chesto Berry.
Empoleon: Substitute, Agility, Surf, Flash Cannon. Petaya Berry.

EV's, Natures etc. Coming Soon !

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Re: Sammy's Strategies - Part 1

Post by The GodFather on Mon Oct 24, 2011 7:34 am

Lol Pants ikr, I'll help you write up a synopsis to make it easier.

Right Erick, change that to Leftovers then.

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Re: Sammy's Strategies - Part 1

Post by pants, the noun on Wed Oct 26, 2011 12:16 am

so many things missing... IV sets, EV sets, natures, and mention of the tiers...

if i were you guys, i would just come up with your own form of battling.
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Re: Sammy's Strategies - Part 1

Post by The GodFather on Wed Oct 26, 2011 4:17 pm

Well, I was thinking of re-amping Sammy's ideas to fit most battlers styles and to make them better, I already have my own form of battling believe me lol

IV Sets, usually 31 all around unless Hidden Power is being used. EV Sets, need work. Natures, need work. Mention of tiers, usually not posted but I guess I can throw it in.

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Re: Sammy's Strategies - Part 1

Post by beasthaxorous on Wed Oct 26, 2011 6:31 pm

would make it way bttr
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Re: Sammy's Strategies - Part 1

Post by pants, the noun on Thu Oct 27, 2011 3:24 am

(IV changes will be noted)

Water Team:

Kingdra: Dragon Dance, Rest, Waterfall, Outrage. Chesto Berry.
adamant nature
24 hp 252 atk 232 speed (after 1 DD its speed is 396, outspeeding non scarfed jolteon)

Suicune: Calm Mind, Rest, HP fire/ice beam, Surf. Chesto berry.
modest/bold
IV set for HP fire: 31 hp, 30 atk, 31 def, 30 sp.atk, 31 sp.def, 30 speed
252 HP/252def/4sp.atk

Vaporeon: Protect, wish, Toxic, surf/hydro pump. Leftovers.
modest/bold
252 HP/252 def/4sp. atk

Gyarados: Dragon Dance, Bounce/dragon tail, Waterfall/aqua tail, Earthquake. leftovers.
jolly
88hp/252 atk/168 spd (for 396 speed after 1 DD)

Feraligator: Dragon Dance, brick break (for var 1)/Rest (for var 2), Waterfall, Earthquake/ice punch. Chesto Berry.
jolly OR adamant (for var 2)
64hp/252 atk/264 spd for 1 DD sweep OR 252 HP/252 atk/6 sp. def (for 2DD sweep w/ rest)


Empoleon: Substitute, Agility, Surf/hydro pump/scald, Flash Cannon. leftovers.
modest
88 HP/252 sp.atk/168 speed (same reason as above)


there's my synopsis on the water team
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Re: Sammy's Strategies - Part 1

Post by The GodFather on Thu Oct 27, 2011 3:20 pm

Why HP Fire on Suicune? Wait, its a Water Team, not RD or Drizzle. Still, I'd slash Ice Beam first because its just better.

Ikr beast would make it way better lol

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Re: Sammy's Strategies - Part 1

Post by pants, the noun on Thu Oct 27, 2011 4:10 pm

HP fire tears out those pesky ferrothorns which you have almost no way to deal with on this team.
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Re: Sammy's Strategies - Part 1

Post by The GodFather on Fri Oct 28, 2011 4:44 pm

True, didn't think of those pesky Ferrothorns lol HP Fire SHOULD have first slash then.

Jirachi @ Leftovers
Trait: Serene Grace
Nature: Sassy (+SDef, -Spe)
EV's: 252 HP / 230 SDef / 26 Def OR Atk
Moveset:
- Thunder Wave
- Wish
- Zen Headbutt
- Iron Head

That's my synopsis of the Jirachi set

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Re: Sammy's Strategies - Part 1

Post by pants, the noun on Sat Oct 29, 2011 6:33 am

i think 252 HP/252atk/4sp.d adamant/impish jirachi is a more fun option. its natural 236 defs have bulk enough with its HP to take hits, and it doesn't need speed because of Twave. the 252 atk hits very hard, especially with drain punch available, pulling in bulk and hitting ferrothorn hard.

i think wish/substitute/drain punch is the best option set for that moveslot... all work really well.
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Re: Sammy's Strategies - Part 1

Post by The GodFather on Sat Oct 29, 2011 1:33 pm

Hmm you have a good point there, its better an attacker than a pure wall. I'l put it 252 HP/ 252 Atk/ 4 SDef with Adamant nature.

Drain Punch over Wish for insta-heal and more coverage, noted.

Substitute is good but Jirachi needs a way to eventually heal up or it'll go down much faster than you want it to.

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Re: Sammy's Strategies - Part 1

Post by pants, the noun on Sat Oct 29, 2011 2:40 pm

sub prevents burn and paralysis. big, big issue Wink
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Re: Sammy's Strategies - Part 1

Post by The GodFather on Sun Oct 30, 2011 6:15 am

DAMNIT! Now I see why you're so good lol

Well give it team support then, throw in a Flash Fire poke and/or an Aromatherapist (lol), unless you wanna do just the opposite and go for Sub with Wish support. Either one's your choice in the end, both work perfectly with a Chansey/Blissey.

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Re: Sammy's Strategies - Part 1

Post by beasthaxorous on Sun Oct 30, 2011 6:54 am

u guys hav lost me lol
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Re: Sammy's Strategies - Part 1

Post by The GodFather on Sun Oct 30, 2011 9:58 am

Lol beast read through all the posts again, then you'll understand xD

We're remodeling all of Sammy's strategies to make 'em better lol

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